![dying light 1.12 notes ps4 dying light 1.12 notes ps4](https://gearnuke.com/wp-content/uploads/2016/11/Dying-Light1-768x432.jpg)
The final boss of Echoing Void now has a chance for void projects to split into three upon detonation.Increased the target dummy's health to accommodate weapons dealing more damage than their health ( MCD-6431).
![dying light 1.12 notes ps4 dying light 1.12 notes ps4](http://www.toyking.com.tw/image/toy/gaia/063.jpg)
Fixed pets summoned from artifacts not properly following players into sub-dungeons ( MCD-6489).Mobs with Stunning can no longer permanently stun players ( MCD-6228).Hoglins no longer ignore combat pets and Wild Rage enchantment ( MCD-5772).Reduced Shulker levitation stun duration to prevent players getting stuck on top of mobs ( MCD-6337).Fixed Ancient Mobs dropping non-gilded unique items when using Luck of the Sea enchantment ( MCD-6330).Fixed flickering issues with large Magma Cubes ( MCD-6576).Fixed the Tempest Golem's attacks having no effect on the player ( MCD-6166).Fixed Frozen Zombie's melee attack animation being desynced from the time it deals damage ( MCD-6085).
![dying light 1.12 notes ps4 dying light 1.12 notes ps4](https://i.ytimg.com/vi/NBEhb_SB6RQ/maxresdefault.jpg)